Oleksiy Ivanov

Software Engineer / Tech Entrepreneur

Artificial-intelligence-native engineering · Mobile · Platform · Embedded · Full-stack products

Hands-on, “get-it-done” professional with more than twenty years of software-development experience and more than ten years writing connected applications for iOS and Android at Meta, Snap, Google, and Facebook.

Experience spans artificial intelligence, mobile platforms, the Android Open Source Project, embedded and low-level systems, full-stack product development, hardware engineering, and Verilog. Currently building ArtsySchedule and directing production work through assisted workflows and parallel agent teams.

Technical Skills

Artificial-intelligence-native development

Claude Code, Codex, Gemini command-line tools, Ollama, parallel agent teams, Model Context Protocol tool authoring, Plane, and multi-provider model routing with automatic fallback.

Artificial intelligence and machine learning

OpenAI, Anthropic, Google Gemini, Amazon Web Services Bedrock, Hugging Face, TensorFlow, PyTorch, edge inference, model fine-tuning, prompt caching, and vision-based quality automation.

Languages

C++, C, Python, Kotlin, Java, Objective-C, Swift, JavaScript, TypeScript, PHP, and Verilog.

Platforms

Android and the Android Open Source Project, iOS, macOS, Linux, and embedded real-time operating systems.

Product and backend development

Next.js, React, GraphQL, representational state transfer services, Prisma, Jetpack Compose, Flask, SQLite, PostgreSQL, WebSocket, and WebAssembly.

Systems and delivery

OpenGL, public key infrastructure, computer vision, protocol buffers, security-enhanced Linux, controlled experiments, Playwright end-to-end testing, Sentry, build systems, and field-programmable gate array tools.

Professional Experience

September 2025 - Present

Co-Founder · ArtsySchedule

New York, New York

  • Originated and co-founded a web platform helping theater freelancers manage schedules, find matching jobs, and minimize income gaps between contracts. Built the initial version alone and validated the direction through structured interviews with theater professionals.
  • Built the platform end-to-end with Next.js, TypeScript, PostgreSQL, and Prisma: résumé parsing, theater job-board collection, per-user matching, email digests, calendar integration, and calendar feeds.
  • Designed multi-provider large-language-model routing with automatic fallback across Google Gemini, OpenAI, Anthropic, Ollama, and Amazon Web Services Bedrock.
  • Operate an automated feature-completion pipeline from product specifications through parallel implementation agents, end-to-end and unit testing, human review, and release.
May 2025 - May 2026

Software Engineer · Meta

Wearables Core Operating System · New York, New York

  • Worked on Ray-Ban Meta AI glasses and Ray-Ban Meta Display AI glasses.
  • Ranked among the top five on the team for artificial-intelligence-driven code contribution and wrote production code through assisted workflows.
  • Owned the on-device runtime connecting the glasses to their phone application, driving feature development, security hardening, state synchronization, and migration from a legacy communication stack.
  • Learned the Android Open Source Project from minimal prior experience and shipped production code across system-server and companion-service codebases within weeks.
  • Contributed to Android system services, Android 16 bring-up, and operating-system configuration tooling across more than ten device targets.
November 2024 - May 2025

Software Engineer · CloudKitchens

City Storage Systems · New York, New York

  • Developed Android point-of-sale features for custom hardware and Stripe smart-card readers using Kotlin, Jetpack Compose, and Dagger.
  • Served as the Money team’s cross-functional engineering contact within the point-of-sale team.
July 2024 - February 2025

Chief Technology Officer / Co-Founder · ScanWise

New York, New York

  • Designed and implemented an artificial-intelligence system automating due-diligence workflows through natural-language processing and machine learning.
  • Implemented backend services, an application programming interface, and the web frontend.
December 2022 - February 2025

Software Engineer / Founder · Focus Interactive

Balloons Editor and LapLap · New York, New York

  • Designed and implemented a three-dimensional rendering framework and integrated natural-language processing and artificial intelligence for text visualization and editing.
  • Shipped releases across the Microsoft Store, Apple App Store, and Google Play.
  • Automated three-dimensional model creation and optimization with Blender Python scripts.
July 2021 - December 2022

Software Engineer / Founder · Hoxy Technologies

San Francisco, California

  • Developed Linux applications on Qualcomm and Allwinner hardware platforms.
  • Built low-power embedded devices, prototyped products, designed digital logic and printed circuit boards, implemented field-programmable gate array logic with Verilog, and laid out boards with KiCad.
July 2019 - March 2021

Software Engineer / Team Lead · Snap

Snapchat Spectacles · Mountain View, California

  • Led the Spectacles Mobile Core iOS team in modularizing the codebase, improving development efficiency and maintainability.
  • Redesigned communication protocols and data flow and launched the Spectacles content-transfer feature with measured results from controlled experiments.
  • Established rigorous testing practices and initiated and guided the introduction of Swift into the iOS codebase.
January 2017 - June 2019

Software Engineer · Google

YouTube User Interface Frameworks and Firebase · San Bruno, California

  • Worked on the team building a user-interface framework used across YouTube’s iOS and Android applications.
  • Led the Firebase Dynamic Links iOS software development kit, enhancing user privacy and deep linking for a product serving more than ten million daily active users.
  • Refactored the iOS software development kit for performance and supported the internal transition between Google messaging platforms.
March 2014 - January 2017

Software Engineer · Facebook

iOS Search · Menlo Park, California

  • Lead engineer on iOS Search for the Facebook application.
  • Delivered new search interfaces for iPad that drove a forty-percent increase in iPad search volume, representing the majority of iOS search growth in the second half of 2015.
  • Ran end-to-end controlled experiments connecting product changes to improvements in engagement and search metrics.

Early Career

July 2013 - March 2014

Software Engineer · Bromium · Cambridge, United Kingdom

February 2013 - July 2013

Software Engineer · Envizio · Kyiv, Ukraine

August 2011 - January 2013

Lead Software Developer · Symbio · Helsinki, Finland

August 2011 - March 2014

Independent Software Developer · Video Effects and Processing Applications · Kyiv, Ukraine

June 2010 - August 2011

Software Developer · MacPhun · Kyiv, Ukraine

Education

Master of Science · Radiophysics and Electronics

University of T. Shevchenko · Kyiv, Ukraine · 2008

Bachelor of Science · Radiophysics and Electronics

University of T. Shevchenko · Kyiv, Ukraine · 2004

Certifications and Continuing Education

University of California, Santa Cruz Extension · 2023-2024

Artificial-intelligence application development, deep reinforcement learning, artificial intelligence for robotics, natural-language processing, deep learning, integrated artificial-intelligence applications, physical design flow, computer architecture, Linux kernel and drivers, and digital design with field-programmable gate arrays.

Columbia, Coursera, edX, and HarvardX · 2023-2024

Features and boundaries, camera and imaging, applications and fundamentals of tiny machine learning, and managing happiness.

Contact

I am interested in hard product problems, selective fully remote engineering roles, founding conversations, and collaborations.